Ambient occlusion render
Decals and illuminium shader
Engine cowling, rivet and panel line
Nose, adding panel weathering
Under wing panel detail, bump map
Wing, 'fowler flap' detailing
Upper wing detail
Lockheed Constellation final piece
wireframe on shaded model
detail and texturing
Nose undercarriage,wireframe detail
Main undercarriage, wireframe detail
Engine cowling, wireframe detail
Cockpit, wireframe detail
Wing flap mech, wireframe detail
This model was the basis of a final image created digitally. After carefully researching the subject, Simon made a complete 3D model with high resolution details. Here are a selection of wire frame screen grabs.
Wireframe on shaded model
hand-painted headlamp lens detail
Final full image
Here are test renders showing the texturing and surfacing treatments to create the decals, panel lines, rivets and aging.
In the final piece the aircraft is posed and lit to suggest dawn.
For the final print image, Simon likes to add a more painterly treatment to reduce the clinical CG look that rendered images produce. This step requires overpainting in a 2D paint program to add lighting enhancement, atmosphere, sky and brush strokes to simulate an oil painted image
This project to create a 1948 Pontiac Streamliner Deluxe, required close attention to follow the compound curves of bodywork and chrome detailing.
The final image was a combination of carefully composed CG lighting and rendering, with the final image painted over in a 2D paint program to achieve a softer, painterly overtone.
As with the Pontiac project, the train was modelled from reference photographs, simple textures added and a basic render to give lighting and shadow information. The final image added lots of additional detain and again a painterly look to finish
These low detail models are created as concept studies or to provide background detail.