![]() Ambient occlusion render | ![]() Decals and illuminium shader | ![]() Engine cowling, rivet and panel line |
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![]() Nose, adding panel weathering | ![]() Under wing panel detail, bump map | ![]() Wing, 'fowler flap' detailing |
![]() Upper wing detail | ![]() Lockheed Constellation final piece |
![]() wireframe on shaded model | ![]() shaded model | ![]() detail and texturing |
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![]() close-up detail | ![]() final piece |
![]() Nose undercarriage,wireframe detail | ![]() Main undercarriage, wireframe detail | ![]() Engine cowling, wireframe detail |
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![]() Cockpit, wireframe detail | ![]() Wing flap mech, wireframe detail |
Lockheed Constellation
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This model was the basis of a final image created digitally. After carefully researching the subject, Simon made a complete 3D model with high resolution details. Here are a selection of wire frame screen grabs.
MODELLING

![]() | ![]() blocking018_03 | ![]() |
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![]() | ![]() launchRocket_v002 |
![]() Wireframe on shaded model | ![]() Shaded model | ![]() hand-painted headlamp lens detail |
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![]() Final full image |
Lockheed Constellation
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Here are test renders showing the texturing and surfacing treatments to create the decals, panel lines, rivets and aging.
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In the final piece the aircraft is posed and lit to suggest dawn.
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For the final print image, Simon likes to add a more painterly treatment to reduce the clinical CG look that rendered images produce. This step requires overpainting in a 2D paint program to add lighting enhancement, atmosphere, sky and brush strokes to simulate an oil painted image
LOOK DEVELOPMENT
LOOK DEVELOPMENT

PONTIAC STREAMLINER
This project to create a 1948 Pontiac Streamliner Deluxe, required close attention to follow the compound curves of bodywork and chrome detailing.
The final image was a combination of carefully composed CG lighting and rendering, with the final image painted over in a 2D paint program to achieve a softer, painterly overtone.

GM AEROTRAIN
GM Aerotrain
As with the Pontiac project, the train was modelled from reference photographs, simple textures added and a basic render to give lighting and shadow information. The final image added lots of additional detain and again a painterly look to finish
These low detail models are created as concept studies or to provide background detail.