Ambient occlusion render

Ambient occlusion render

Decals and illuminium shader

Decals and illuminium shader

Engine cowling, rivet and panel line

Engine cowling, rivet and panel line

Nose, adding panel weathering

Nose, adding panel weathering

Under wing panel detail, bump map

Under wing panel detail, bump map

Wing, 'fowler flap' detailing

Wing, 'fowler flap' detailing

Upper wing detail

Upper wing detail

Lockheed Constellation final piece

Lockheed Constellation final piece

wireframe on shaded model

wireframe on shaded model

shaded model

shaded model

detail and texturing

detail and texturing

close-up detail

close-up detail

final piece

final piece

Nose undercarriage,wireframe detail

Nose undercarriage,wireframe detail

Main undercarriage, wireframe detail

Main undercarriage, wireframe detail

Engine cowling, wireframe detail

Engine cowling, wireframe detail

Cockpit, wireframe detail

Cockpit, wireframe detail

Wing flap mech, wireframe detail

Wing flap mech, wireframe detail

Lockheed Constellation

This model was the basis of a final image created digitally. After carefully researching the subject, Simon made a complete 3D model with high resolution details. Here are a selection of wire frame screen grabs.

MODELLING
blocking018_03

blocking018_03

launchRocket_v002

launchRocket_v002

Wireframe on shaded model

Wireframe on shaded model

Shaded model

Shaded model

hand-painted headlamp lens detail

hand-painted headlamp lens detail

Final full image

Final full image

Lockheed Constellation

 Here  are test renders showing the texturing and surfacing treatments to create the decals, panel lines, rivets and aging.

In the final piece the aircraft is posed and lit to suggest dawn.

For the final print image, Simon likes to add a more painterly treatment to reduce the clinical CG look that rendered images produce. This step requires overpainting in a 2D paint program to add lighting enhancement, atmosphere, sky and brush strokes to simulate an oil painted image

LOOK DEVELOPMENT
LOOK DEVELOPMENT
PONTIAC STREAMLINER

This project to create a 1948 Pontiac Streamliner Deluxe, required close attention to follow the compound curves of bodywork and chrome detailing.

The final image was a combination of carefully composed CG lighting and rendering, with the final image painted over in a 2D paint program to achieve a softer, painterly overtone.

GM AEROTRAIN

GM Aerotrain

As with the Pontiac project, the train was modelled from reference photographs, simple textures added and a basic render to give lighting and shadow information. The final image added lots of additional detain and again a painterly look to finish

These low detail models are created as concept studies or to provide background detail.

LOW DETAIL PROPS